Happy Jack Fire Simulation: Happy Jack Fire — Burning edge by time

v0 · … · built 2 weeks ago

The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".

Details

What you upload. Files are the raw material — run a job against one to turn it into a table or a tile.

Name

Happy Jack Fire Simulation: Happy Jack Fire — Burning edge by time

ID

22f19dd3-267e-4068-9efc-ada0de240a7c

Description

The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".

Latest version

v0

Size
Created

2 weeks ago by Thomas Marsh

Last edited

2 weeks ago by Thomas Marsh

Versions

Each upload of this file is a version. Jobs run against a specific one, so older versions are kept.

Jobs
1

Jobs turn this file into something the map can draw — a parquet table, or GeoTIFF tiles.

File to Table(s)

Complete
2026-10-22 17:21 · Thomas Marsh
Schedules
0

Re-run a job on a timer, for data that changes at the source — a nightly feed, a weekly extract.

Bintel
Fire Behavior Auto97: Files - Happy Jack Fire Simulation: Happy Jack Fire — Burning edge by time