Files
54

What you upload. Files are the raw material — run a job against one to turn it into a table or a tile.

Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)

Built 2 weeks ago
Fire run for the simulation "Happy Jack Fire Simulation", from Simulations.
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)

Built 2 weeks ago
Fire run for the simulation "Happy Jack Fire Simulation", from Simulations.
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)

Built 2 weeks ago
Fire run for the simulation "Happy Jack Fire Simulation", from Simulations.
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Assets reached

Built 2 weeks ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Burning edge by time

Built 2 weeks ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Debris flows (projected)

Built 2 weeks ago
Projected post-fire debris-flow channels (USGS pfdf on the simulated burn), one row per channel per design storm: `storm` (peak 15-minute rainfall, mm/h), `likelihood` (Staley 2017 M1), `volume` in cubic metres (Gartner 2014) and `hazard` 1-3 (Cannon 2010). Filter on `storm` to pick one. A projection from fire behaviour, not a mapped burn. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Debris-flow basins (projected)

Built 2 weeks ago
The outlet basins of the projected debris-flow channels, one row per basin per design storm, with the outlet channel's likelihood, volume and hazard and the outlet's `outletLon`/`outletLat`. Filter on `storm` to pick one. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Fire pathways

Built 2 weeks ago
The main routes the fire took: its arrival time read like a DEM, each cell stepping back to the neighbour the fire came from, and the ways most of the burned area ran through kept. `use` counts the burned cells whose way back runs through a piece and `share` is that over all of them: the higher, the more the fire ran that way. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Perimeters by time

Built 2 weeks ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Roads cut off

Built 2 weeks ago
Roads that lose every way out of the simulated area, and while: walked as a network in DuckDB at each time step, with burning roads closed and roads in the black open again. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Roads reached

Built 2 weeks ago
Every stretch of road the fire reached, cut where it crosses each time step, with the minute and clock time it was cut. Worked out in DuckDB from the arrival table. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less — Smoke (screening estimate)

Built 2 weeks ago
Ground-level PM2.5 from the fire, by the hour, as areas in each EPA AQI category above Good (`class` 1 Moderate to 5 Hazardous; `val`/`valTo` the µg/m³ range; `hour` since ignition). A Gaussian plume screening estimate, not a forecast. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Less (2026-10-22 17:36)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)

Built 2 weeks ago
Fire run for the simulation "Happy Jack Fire Simulation", from Simulations.
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Assets reached

Built 2 weeks ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Burning edge by time

Built 2 weeks ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Debris flows (projected)

Built 2 weeks ago
Projected post-fire debris-flow channels (USGS pfdf on the simulated burn), one row per channel per design storm: `storm` (peak 15-minute rainfall, mm/h), `likelihood` (Staley 2017 M1), `volume` in cubic metres (Gartner 2014) and `hazard` 1-3 (Cannon 2010). Filter on `storm` to pick one. A projection from fire behaviour, not a mapped burn. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Debris-flow basins (projected)

Built 2 weeks ago
The outlet basins of the projected debris-flow channels, one row per basin per design storm, with the outlet channel's likelihood, volume and hazard and the outlet's `outletLon`/`outletLat`. Filter on `storm` to pick one. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Fire pathways

Built 2 weeks ago
The main routes the fire took: its arrival time read like a DEM, each cell stepping back to the neighbour the fire came from, and the ways most of the burned area ran through kept. `use` counts the burned cells whose way back runs through a piece and `share` is that over all of them: the higher, the more the fire ran that way. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Perimeters by time

Built 2 weeks ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Roads cut off

Built 2 weeks ago
Roads that lose every way out of the simulated area, and while: walked as a network in DuckDB at each time step, with burning roads closed and roads in the black open again. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Roads reached

Built 2 weeks ago
Every stretch of road the fire reached, cut where it crosses each time step, with the minute and clock time it was cut. Worked out in DuckDB from the arrival table. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser — Smoke (screening estimate)

Built 2 weeks ago
Ground-level PM2.5 from the fire, by the hour, as areas in each EPA AQI category above Good (`class` 1 Moderate to 5 Hazardous; `val`/`valTo` the µg/m³ range; `hour` since ignition). A Gaussian plume screening estimate, not a forecast. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind But Lesser (2026-10-22 17:46)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Assets reached

Built 2 weeks ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Burning edge by time

Built 2 weeks ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Debris flows (projected)

Built 2 weeks ago
Projected post-fire debris-flow channels (USGS pfdf on the simulated burn), one row per channel per design storm: `storm` (peak 15-minute rainfall, mm/h), `likelihood` (Staley 2017 M1), `volume` in cubic metres (Gartner 2014) and `hazard` 1-3 (Cannon 2010). Filter on `storm` to pick one. A projection from fire behaviour, not a mapped burn. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Debris-flow basins (projected)

Built 2 weeks ago
The outlet basins of the projected debris-flow channels, one row per basin per design storm, with the outlet channel's likelihood, volume and hazard and the outlet's `outletLon`/`outletLat`. Filter on `storm` to pick one. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Fire pathways

Built 2 weeks ago
The main routes the fire took: its arrival time read like a DEM, each cell stepping back to the neighbour the fire came from, and the ways most of the burned area ran through kept. `use` counts the burned cells whose way back runs through a piece and `share` is that over all of them: the higher, the more the fire ran that way. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Perimeters by time

Built 2 weeks ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Roads cut off

Built 2 weeks ago
Roads that lose every way out of the simulated area, and while: walked as a network in DuckDB at each time step, with burning roads closed and roads in the black open again. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Roads reached

Built 2 weeks ago
Every stretch of road the fire reached, cut where it crosses each time step, with the minute and clock time it was cut. Worked out in DuckDB from the arrival table. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Constant Wind — Smoke (screening estimate)

Built 2 weeks ago
Ground-level PM2.5 from the fire, by the hour, as areas in each EPA AQI category above Good (`class` 1 Moderate to 5 Hazardous; `val`/`valTo` the µg/m³ range; `hour` since ignition). A Gaussian plume screening estimate, not a forecast. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Constant Wind (2026-10-22 17:28)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)

Built 2 weeks ago
Fire run for the simulation "Happy Jack Fire Simulation", from Simulations.
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Assets reached

Built 2 weeks ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Burning edge by time

Built 2 weeks ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Debris flows (projected)

Built 2 weeks ago
Projected post-fire debris-flow channels (USGS pfdf on the simulated burn), one row per channel per design storm: `storm` (peak 15-minute rainfall, mm/h), `likelihood` (Staley 2017 M1), `volume` in cubic metres (Gartner 2014) and `hazard` 1-3 (Cannon 2010). Filter on `storm` to pick one. A projection from fire behaviour, not a mapped burn. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Debris-flow basins (projected)

Built 2 weeks ago
The outlet basins of the projected debris-flow channels, one row per basin per design storm, with the outlet channel's likelihood, volume and hazard and the outlet's `outletLon`/`outletLat`. Filter on `storm` to pick one. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Fire pathways

Built 2 weeks ago
The main routes the fire took: its arrival time read like a DEM, each cell stepping back to the neighbour the fire came from, and the ways most of the burned area ran through kept. `use` counts the burned cells whose way back runs through a piece and `share` is that over all of them: the higher, the more the fire ran that way. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Perimeters by time

Built 2 weeks ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Roads cut off

Built 2 weeks ago
Roads that lose every way out of the simulated area, and while: walked as a network in DuckDB at each time step, with burning roads closed and roads in the black open again. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Roads reached

Built 2 weeks ago
Every stretch of road the fire reached, cut where it crosses each time step, with the minute and clock time it was cut. Worked out in DuckDB from the arrival table. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions — Smoke (screening estimate)

Built 2 weeks ago
Ground-level PM2.5 from the fire, by the hour, as areas in each EPA AQI category above Good (`class` 1 Moderate to 5 Hazardous; `val`/`valTo` the µg/m³ range; `hour` since ignition). A Gaussian plume screening estimate, not a forecast. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire Different Ignitions (2026-10-22 17:24)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Assets reached

Built 2 weeks ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Burning edge by time

Built 2 weeks ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Debris flows (projected)

Built 2 weeks ago
Projected post-fire debris-flow channels (USGS pfdf on the simulated burn), one row per channel per design storm: `storm` (peak 15-minute rainfall, mm/h), `likelihood` (Staley 2017 M1), `volume` in cubic metres (Gartner 2014) and `hazard` 1-3 (Cannon 2010). Filter on `storm` to pick one. A projection from fire behaviour, not a mapped burn. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Debris-flow basins (projected)

Built 2 weeks ago
The outlet basins of the projected debris-flow channels, one row per basin per design storm, with the outlet channel's likelihood, volume and hazard and the outlet's `outletLon`/`outletLat`. Filter on `storm` to pick one. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Fire pathways

Built 2 weeks ago
The main routes the fire took: its arrival time read like a DEM, each cell stepping back to the neighbour the fire came from, and the ways most of the burned area ran through kept. `use` counts the burned cells whose way back runs through a piece and `share` is that over all of them: the higher, the more the fire ran that way. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Perimeters by time

Built 2 weeks ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Roads cut off

Built 2 weeks ago
Roads that lose every way out of the simulated area, and while: walked as a network in DuckDB at each time step, with burning roads closed and roads in the black open again. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Roads reached

Built 2 weeks ago
Every stretch of road the fire reached, cut where it crosses each time step, with the minute and clock time it was cut. Worked out in DuckDB from the arrival table. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Happy Jack Fire Simulation: Happy Jack Fire — Smoke (screening estimate)

Built 2 weeks ago
Ground-level PM2.5 from the fire, by the hour, as areas in each EPA AQI category above Good (`class` 1 Moderate to 5 Hazardous; `val`/`valTo` the µg/m³ range; `hour` since ignition). A Gaussian plume screening estimate, not a forecast. Written by each run of the fire simulation whose output file is "Happy Jack Fire Simulation: Happy Jack Fire (2026-10-22 17:17)".
v0
2 weeks ago

Laramie Fire Behavior 97th.zip

v0
8 months ago

LARAMIE-Dodge-482106-weatherHourly-02-03-2006-02-17-2026.fw21

v0
8 months ago

LaramieBurnProbability97th.zip

v0
8 months ago

LaramieLCP.zip

v0
8 months ago
Bintel
Fire Behavior Auto97 - Files