Example Simulation: Long Beach Peninsula 2 — Spotting

v0 · … · built 2 hours ago

Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".

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What you upload. Files are the raw material — run a job against one to turn it into a table or a tile.

Name

Example Simulation: Long Beach Peninsula 2 — Spotting

ID

d7ecbd69-121c-4f7b-85d2-a1295928db95

Description

Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".

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v0

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Created

2 hours ago by Thomas Marsh

Last edited

2 hours ago by Thomas Marsh

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Fire Simulations: Files - Example Simulation: Long Beach Peninsula 2 — Spotting