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55

What you upload. Files are the raw material — run a job against one to turn it into a table or a tile.

Example Simulation: 273rd and I Lane (2026-11-03 19:48)

Needs upload
Fire run for the simulation "Example Simulation", from Simulations.
1 hour ago

Example Simulation: 273rd and I Lane (2026-11-03 19:51)

Built 59 minutes ago
Fire run for the simulation "Example Simulation", from Simulations.
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Assets reached

Built 59 minutes ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Burning edge by time

Built 59 minutes ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Burning homes by time

Built 59 minutes ago
Homes lit house to house (not by the wildland fire itself), drawn as the fire's ground: each time band's homes with their yards, neighbors within about 30 m joined into one shape (grown and shrunk in DuckDB). One ring per band, `minutes` its end and `homes` how many it lit. Shown only: the run's acres stay the wildland's. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Damage per structure (estimate)

Built 59 minutes ago
Each structure the fire reached, classed on the DINS field scale (Destroyed, Major, Minor, Affected) from how it burned: house to house, flame length, or only reached. A screening estimate, not an assessment. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Engine routes

Built 59 minutes ago
Every engine's drive and every crew's walk: the line it took, with `times` the minute at each vertex in order (comma-separated), and when it left and got there. `kind` is engine or crew. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Evacuation zones

Built 59 minutes ago
Each evacuation zone as Order (the fire within about half a mile in the next hour), Warning (within about two miles in the next three hours) or not at risk, with the minute it became each. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Perimeters by time

Built 59 minutes ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Spot landings

Built 59 minutes ago
Where each spotting source's farthest ember lands, as points, with the same columns as Spotting. `spotFire` true: landed outside the fire, ahead of the front. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: 273rd and I Lane — Spotting

Built 59 minutes ago
Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Simulation: 273rd and I Lane (2026-11-03 19:51)".
v0
58 minutes ago

Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)

Built 55 minutes ago
Fire run for the simulation "Example Simulation", from Simulations.
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Assets reached

Built 55 minutes ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Burning edge by time

Built 55 minutes ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Burning homes by time

Built 55 minutes ago
Homes lit house to house (not by the wildland fire itself), drawn as the fire's ground: each time band's homes with their yards, neighbors within about 30 m joined into one shape (grown and shrunk in DuckDB). One ring per band, `minutes` its end and `homes` how many it lit. Shown only: the run's acres stay the wildland's. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Damage per structure (estimate)

Built 55 minutes ago
Each structure the fire reached, classed on the DINS field scale (Destroyed, Major, Minor, Affected) from how it burned: house to house, flame length, or only reached. A screening estimate, not an assessment. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Engine routes

Built 55 minutes ago
Every engine's drive and every crew's walk: the line it took, with `times` the minute at each vertex in order (comma-separated), and when it left and got there. `kind` is engine or crew. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Evacuation zones

Built 55 minutes ago
Each evacuation zone as Order (the fire within about half a mile in the next hour), Warning (within about two miles in the next three hours) or not at risk, with the minute it became each. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Fire pathways

Built 55 minutes ago
The main routes the fire took: its arrival time read like a DEM, each cell stepping back to the neighbour the fire came from, and the ways most of the burned area ran through kept. `use` counts the burned cells whose way back runs through a piece and `share` is that over all of them: the higher, the more the fire ran that way. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Perimeters by time

Built 55 minutes ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Roads cut off

Built 55 minutes ago
Roads that lose every way out of the simulated area, and while: walked as a network in DuckDB at each time step, with burning roads closed and roads in the black open again. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Roads reached

Built 55 minutes ago
Every stretch of road the fire reached, cut where it crosses each time step, with the minute and clock time it was cut. Worked out in DuckDB from the arrival table. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Spot landings

Built 55 minutes ago
Where each spotting source's farthest ember lands, as points, with the same columns as Spotting. `spotFire` true: landed outside the fire, ahead of the front. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Burn Long Beach Peninsula — Spotting

Built 55 minutes ago
Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Simulation: Burn Long Beach Peninsula (2026-11-03 19:56)".
v0
52 minutes ago

Example Simulation: Long Beach Peninsula (2026-11-03 19:13)

Built 2 hours ago
Fire run for the simulation "Example Simulation", from Simulations.
v0
2 hours ago

Example Simulation: Long Beach Peninsula (2026-11-03 19:48)

Built 1 hour ago
Fire run for the simulation "Example Simulation", from Simulations.
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)

Built 1 hour ago
Fire run for the simulation "Example Simulation", from Simulations.
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 — Assets reached

Built 1 hour ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 — Burning edge by time

Built 1 hour ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 — Engine routes

Built 1 hour ago
Every engine's drive and every crew's walk: the line it took, with `times` the minute at each vertex in order (comma-separated), and when it left and got there. `kind` is engine or crew. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 — Evacuation zones

Built 1 hour ago
Each evacuation zone as Order (the fire within about half a mile in the next hour), Warning (within about two miles in the next three hours) or not at risk, with the minute it became each. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 — Perimeters by time

Built 1 hour ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 — Spot landings

Built 1 hour ago
Where each spotting source's farthest ember lands, as points, with the same columns as Spotting. `spotFire` true: landed outside the fire, ahead of the front. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula 2 — Spotting

Built 1 hour ago
Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula 2 (2026-11-03 19:37)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Assets reached

Built 2 hours ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:13)".
v0
2 hours ago

Example Simulation: Long Beach Peninsula — Assets reached

Built 1 hour ago
Every asset the fire reached, with the minute and the clock time it did. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:48)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Burning edge by time

Built 2 hours ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:13)".
v0
2 hours ago

Example Simulation: Long Beach Peninsula — Burning edge by time

Built 1 hour ago
The part of the fire's edge still burning at each time step: next to ground the front reached within the step or not yet in the black (worked out in DuckDB from the arrival and cooled tables). An edge stopped by a treatment drops out once it cools. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:48)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Engine routes

Built 2 hours ago
Every engine's drive and every crew's walk: the line it took, with `times` the minute at each vertex in order (comma-separated), and when it left and got there. `kind` is engine or crew. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:13)".
v0
2 hours ago

Example Simulation: Long Beach Peninsula — Engine routes

Built 1 hour ago
Every engine's drive and every crew's walk: the line it took, with `times` the minute at each vertex in order (comma-separated), and when it left and got there. `kind` is engine or crew. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:48)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Evacuation zones

Built 1 hour ago
Each evacuation zone as Order (the fire within about half a mile in the next hour), Warning (within about two miles in the next three hours) or not at risk, with the minute it became each. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:48)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Evacuation zones

Built 2 hours ago
Each evacuation zone as Order (the fire within about half a mile in the next hour), Warning (within about two miles in the next three hours) or not at risk, with the minute it became each. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:13)".
v0
2 hours ago

Example Simulation: Long Beach Peninsula — Perimeters by time

Built 1 hour ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:48)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Perimeters by time

Built 2 hours ago
The fire's extent at each time step of the run, one polygon per step, cumulative. Filter on `hours` or `clockTime` to pick one perimeter. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:13)".
v0
2 hours ago

Example Simulation: Long Beach Peninsula — Spot landings

Built 2 hours ago
Where each spotting source's farthest ember lands, as points, with the same columns as Spotting. `spotFire` true: landed outside the fire, ahead of the front. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:13)".
v0
2 hours ago

Example Simulation: Long Beach Peninsula — Spot landings

Built 1 hour ago
Where each spotting source's farthest ember lands, as points, with the same columns as Spotting. `spotFire` true: landed outside the fire, ahead of the front. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:48)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Spotting

Built 1 hour ago
Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:48)".
v0
1 hour ago

Example Simulation: Long Beach Peninsula — Spotting

Built 2 hours ago
Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Simulation: Long Beach Peninsula (2026-11-03 19:13)".
v0
2 hours ago

Fire_Stations(1).zip

v0
2 hours ago

long-island-ignitions.geojson

v0
1 hour ago

PACIFIC_Struct_Poly_FEMA.gpkg

v0
2 hours ago

PCLCP.zip

v0
2 hours ago

STRUCT_Washington_State_GPKG.zip

v1
2 hours ago

tl_2026_53049_roads.zip

v0
2 hours ago

Washington2LCP.zip

v0
2 hours ago
Bintel
Fire Simulations - Files