What you upload. Files are the raw material — run a job against one to turn it into a table or a tile.
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek (2026-10-26 13:14)
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek (2026-10-26 13:32)
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Assets reached
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Burning edge by time
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Fire pathways
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Perimeters by time
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Roads cut off
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Roads reached
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Spot landings
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Spotting
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek (2026-10-26 13:59)
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Assets reached
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Burning edge by time
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Fire pathways
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Perimeters by time
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Roads cut off
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Roads reached
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Spot landings
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Spotting
Fire Simulation with Mitigation Treatments: Run 1 (2026-10-22 19:13)
Fire Simulation with Mitigation Treatments: Run 1 — Assets reached
Fire Simulation with Mitigation Treatments: Run 1 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 1 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 1 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 1 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 1 — Roads reached
Fire Simulation with Mitigation Treatments: Run 2 (2026-10-22 19:27)
Fire Simulation with Mitigation Treatments: Run 2 — Assets reached
Fire Simulation with Mitigation Treatments: Run 2 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 2 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 2 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 2 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 2 — Roads reached
Fire Simulation with Mitigation Treatments: Run 3 (2026-10-22 21:45)
Fire Simulation with Mitigation Treatments: Run 3 — Assets reached
Fire Simulation with Mitigation Treatments: Run 3 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 3 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 3 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 3 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 3 — Roads reached
Fire Simulation with Mitigation Treatments: Run 4 (2026-10-22 21:50)
Fire Simulation with Mitigation Treatments: Run 4 (2026-10-22 21:51)
Fire Simulation with Mitigation Treatments: Run 4 — Assets reached
Fire Simulation with Mitigation Treatments: Run 4 — Assets reached
Fire Simulation with Mitigation Treatments: Run 4 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 4 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 4 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 4 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 4 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 4 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 4 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 4 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 4 — Roads reached
Fire Simulation with Mitigation Treatments: Run 4 — Roads reached
Fire Simulation with Mitigation Treatments: Run 5 (2026-10-25 19:18)
Fire Simulation with Mitigation Treatments: Run 5 (2026-10-25 19:28)
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge (2026-10-25 19:33)
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge (2026-10-25 19:36)
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Assets reached
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Fire pathways
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Roads reached
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Spot landings
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Spotting
Fire Simulation with Mitigation Treatments: Run 5 — Assets reached
Fire Simulation with Mitigation Treatments: Run 5 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 5 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 5 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 5 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 5 — Roads reached
Fire Simulation with Mitigation Treatments: Run 6 (2026-10-25 19:20)
Fire Simulation with Mitigation Treatments: Run 6 (2026-10-25 19:28)
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge (2026-10-25 21:42)
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Assets reached
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Burning edge by time, without the timed ignitions
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Fire pathways
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Perimeters by time, without the timed ignitions
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Roads reached
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Spot landings
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Spotting
Fire Simulation with Mitigation Treatments: Run 7 - Coyote Ridge V.2 (2026-10-25 21:52)
Marshall Replication: Marshal Conditions - T New AOI (2026-10-22 17:56)
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point (2026-10-22 18:02)
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Assets reached
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Roads reached
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Smoke (screening estimate)
Marshall Replication: Marshal Conditions - T New AOI With Speed (2026-10-22 18:03)
Marshall Replication: Marshal Conditions - T New AOI With Speed — Assets reached
Marshall Replication: Marshal Conditions - T New AOI With Speed — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI With Speed — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI With Speed — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI With Speed — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI With Speed — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI With Speed — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI With Speed — Roads reached
Marshall Replication: Marshal Conditions - T New AOI With Speed — Smoke (screening estimate)
Marshall Replication: Marshal Conditions - T New AOI — Assets reached
Marshall Replication: Marshal Conditions - T New AOI — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI — Roads reached
Marshall Replication: Marshal Conditions - T New AOI — Smoke (screening estimate)
Marshall Replication: Marshal Conditions - T New AOI.V2 (2026-10-22 18:07)
Marshall Replication: Marshal Conditions - T New AOI.V2 — Assets reached
Marshall Replication: Marshal Conditions - T New AOI.V2 — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI.V2 — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI.V2 — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI.V2 — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI.V2 — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI.V2 — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI.V2 — Roads reached
Marshall Replication: Marshal Conditions - T New AOI.V2 — Smoke (screening estimate)
Marshall Replication: Marshal Conditions - T.V2 (2026-10-22 18:03)
Marshall Replication: Marshal Conditions - T.V2 — Assets reached
Marshall Replication: Marshal Conditions - T.V2 — Burning edge by time
Marshall Replication: Marshal Conditions - T.V2 — Debris flows (projected)
Marshall Replication: Marshal Conditions - T.V2 — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T.V2 — Fire pathways
Marshall Replication: Marshal Conditions - T.V2 — Perimeters by time
Marshall Replication: Marshal Conditions - T.V2 — Roads cut off
Marshall Replication: Marshal Conditions - T.V2 — Roads reached
Marshall Replication: Marshal Conditions - T.V2 — Smoke (screening estimate)
Marshall Replication: Run 1 - 12 Tribes Ignition Location (2026-10-22 17:27)
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) (2026-10-22 17:44)
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Assets reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Burning edge by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Fire pathways
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Perimeters by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Roads cut off
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Roads reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Assets reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Burning edge by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Perimeters by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Roads reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Smoke (screening estimate)
Marshall Replication: Run 12 (2026-10-22 18:25)
Marshall Replication: Run 12 - With treatments (2026-10-22 18:54)
Marshall Replication: Run 12 — Assets reached
Marshall Replication: Run 12 — Burning edge by time
Marshall Replication: Run 12 — Fire pathways
Marshall Replication: Run 12 — Perimeters by time
Marshall Replication: Run 12 — Roads cut off
Marshall Replication: Run 12 — Roads reached
Marshall Replication: Run 12 — Spot landings
Marshall Replication: Run 12 — Spotting
Marshall Replication: Run 3 (2026-10-22 17:52)
Marshall Replication: Run 3 (2026-10-22 17:53)
Marshall Replication: Run 3 (2026-10-22 17:55)
Marshall Replication: Run 3 — Assets reached
Marshall Replication: Run 3 — Assets reached
Marshall Replication: Run 3 — Burning edge by time
Marshall Replication: Run 3 — Burning edge by time
Marshall Replication: Run 3 — Debris flows (projected)
Marshall Replication: Run 3 — Debris-flow basins (projected)
Marshall Replication: Run 3 — Fire pathways
Marshall Replication: Run 3 — Fire pathways
Marshall Replication: Run 3 — Perimeters by time
Marshall Replication: Run 3 — Perimeters by time
Marshall Replication: Run 3 — Roads cut off
Marshall Replication: Run 3 — Roads cut off
Marshall Replication: Run 3 — Roads reached
Marshall Replication: Run 3 — Roads reached
Marshall Replication: Run 3 — Smoke (screening estimate)
Marshall Replication: Run 3 — Spot landings
Marshall Replication: Run 3 — Spotting
Marshall Replication: Run 4.V2 (2026-10-22 18:04)
Marshall Replication: Run 4.V2 — Assets reached
Marshall Replication: Run 4.V2 — Burning edge by time
Marshall Replication: Run 4.V2 — Fire pathways
Marshall Replication: Run 4.V2 — Perimeters by time
Marshall Replication: Run 4.V2 — Roads cut off
Marshall Replication: Run 4.V2 — Roads reached
Marshall Replication: Run 4.V2 — Spot landings
Marshall Replication: Run 4.V2 — Spotting
SuperiorBurnProbability97th.zip
SuperiorFireBehavior97th.zip
SuperiorFireSimulation.zip
TownofSuperior.zip