Parquet. Tables carry the vector data the map draws.
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek -b1 Fire arrival
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek -b22-23 Crown fire
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek -b24 Fire in the black
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Assets reached
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Burning edge by time
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Fire pathways
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Perimeters by time
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Roads cut off
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Roads reached
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Spot landings
Fire Simulation w/ Treatments 2: Run 1 - Coal Creek — Spotting
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek -b1 Fire arrival
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek -b22-23 Crown fire
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek -b24 Fire in the black
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Assets reached
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Burning edge by time
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Fire pathways
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Perimeters by time
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Roads cut off
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Roads reached
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Spot landings
Fire Simulation w/ Treatments 2: Run 2 - Coal Creek — Spotting
Fire Simulation with Mitigation Treatments: Run 1 -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 1 -b12-13 Crown fire
Fire Simulation with Mitigation Treatments: Run 1 -b14 Fire in the black
Fire Simulation with Mitigation Treatments: Run 1 — Assets reached
Fire Simulation with Mitigation Treatments: Run 1 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 1 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 1 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 1 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 1 — Roads reached
Fire Simulation with Mitigation Treatments: Run 2 -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 2 -b12-13 Crown fire
Fire Simulation with Mitigation Treatments: Run 2 -b14 Fire in the black
Fire Simulation with Mitigation Treatments: Run 2 — Assets reached
Fire Simulation with Mitigation Treatments: Run 2 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 2 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 2 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 2 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 2 — Roads reached
Fire Simulation with Mitigation Treatments: Run 3 -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 3 -b12-13 Crown fire
Fire Simulation with Mitigation Treatments: Run 3 -b14 Fire in the black
Fire Simulation with Mitigation Treatments: Run 3 — Assets reached
Fire Simulation with Mitigation Treatments: Run 3 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 3 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 3 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 3 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 3 — Roads reached
Fire Simulation with Mitigation Treatments: Run 4 -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 4 -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 4 -b12-13 Crown fire
Fire Simulation with Mitigation Treatments: Run 4 -b12-13 Crown fire
Fire Simulation with Mitigation Treatments: Run 4 -b14 Fire in the black
Fire Simulation with Mitigation Treatments: Run 4 -b14 Fire in the black
Fire Simulation with Mitigation Treatments: Run 4 — Assets reached
Fire Simulation with Mitigation Treatments: Run 4 — Assets reached
Fire Simulation with Mitigation Treatments: Run 4 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 4 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 4 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 4 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 4 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 4 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 4 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 4 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 4 — Roads reached
Fire Simulation with Mitigation Treatments: Run 4 — Roads reached
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge -b22-23 Crown fire
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge -b24 Fire in the black
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Assets reached
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Fire pathways
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Roads reached
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Spot landings
Fire Simulation with Mitigation Treatments: Run 5 - Coyote Ridge — Spotting
Fire Simulation with Mitigation Treatments: Run 5 -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 5 -b12-13 Crown fire
Fire Simulation with Mitigation Treatments: Run 5 -b14 Fire in the black
Fire Simulation with Mitigation Treatments: Run 5 — Assets reached
Fire Simulation with Mitigation Treatments: Run 5 — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 5 — Fire pathways
Fire Simulation with Mitigation Treatments: Run 5 — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 5 — Roads cut off
Fire Simulation with Mitigation Treatments: Run 5 — Roads reached
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge -b1 Fire arrival
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge -b22-23 Crown fire
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge -b24 Fire in the black
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Assets reached
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Burning edge by time
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Burning edge by time, without the timed ignitions
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Fire pathways
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Perimeters by time
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Perimeters by time, without the timed ignitions
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Roads reached
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Spot landings
Fire Simulation with Mitigation Treatments: Run 6 - Coyote Ridge — Spotting
Marshall Replication: Marshal Conditions - T New AOI -b1 Fire arrival
Marshall Replication: Marshal Conditions - T New AOI -b1-12 Smoke
Marshall Replication: Marshal Conditions - T New AOI -b12-13 Crown fire
Marshall Replication: Marshal Conditions - T New AOI -b14 Fire in the black
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point -b1 Fire arrival
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point -b1-12 Smoke
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point -b12-13 Crown fire
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point -b14 Fire in the black
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Assets reached
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI Additional Ignition Point — Roads reached
Marshall Replication: Marshal Conditions - T New AOI With Speed -b1 Fire arrival
Marshall Replication: Marshal Conditions - T New AOI With Speed -b1-12 Smoke
Marshall Replication: Marshal Conditions - T New AOI With Speed -b12-13 Crown fire
Marshall Replication: Marshal Conditions - T New AOI With Speed -b14 Fire in the black
Marshall Replication: Marshal Conditions - T New AOI With Speed — Assets reached
Marshall Replication: Marshal Conditions - T New AOI With Speed — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI With Speed — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI With Speed — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI With Speed — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI With Speed — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI With Speed — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI With Speed — Roads reached
Marshall Replication: Marshal Conditions - T New AOI — Assets reached
Marshall Replication: Marshal Conditions - T New AOI — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI — Roads reached
Marshall Replication: Marshal Conditions - T New AOI.V2 -b1 Fire arrival
Marshall Replication: Marshal Conditions - T New AOI.V2 -b1-12 Smoke
Marshall Replication: Marshal Conditions - T New AOI.V2 -b12-13 Crown fire
Marshall Replication: Marshal Conditions - T New AOI.V2 -b14 Fire in the black
Marshall Replication: Marshal Conditions - T New AOI.V2 — Assets reached
Marshall Replication: Marshal Conditions - T New AOI.V2 — Burning edge by time
Marshall Replication: Marshal Conditions - T New AOI.V2 — Debris flows (projected)
Marshall Replication: Marshal Conditions - T New AOI.V2 — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T New AOI.V2 — Fire pathways
Marshall Replication: Marshal Conditions - T New AOI.V2 — Perimeters by time
Marshall Replication: Marshal Conditions - T New AOI.V2 — Roads cut off
Marshall Replication: Marshal Conditions - T New AOI.V2 — Roads reached
Marshall Replication: Marshal Conditions - T.V2 -b1 Fire arrival
Marshall Replication: Marshal Conditions - T.V2 -b1-12 Smoke
Marshall Replication: Marshal Conditions - T.V2 -b12-13 Crown fire
Marshall Replication: Marshal Conditions - T.V2 -b14 Fire in the black
Marshall Replication: Marshal Conditions - T.V2 — Assets reached
Marshall Replication: Marshal Conditions - T.V2 — Burning edge by time
Marshall Replication: Marshal Conditions - T.V2 — Debris flows (projected)
Marshall Replication: Marshal Conditions - T.V2 — Debris-flow basins (projected)
Marshall Replication: Marshal Conditions - T.V2 — Fire pathways
Marshall Replication: Marshal Conditions - T.V2 — Perimeters by time
Marshall Replication: Marshal Conditions - T.V2 — Roads cut off
Marshall Replication: Marshal Conditions - T.V2 — Roads reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) -b1 Fire arrival
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) -b12-13 Crown fire
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) -b14 Fire in the black
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Assets reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Burning edge by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Fire pathways
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Perimeters by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Roads cut off
Marshall Replication: Run 1 - 12 Tribes Ignition Location (copy) — Roads reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location -b1 Fire arrival
Marshall Replication: Run 1 - 12 Tribes Ignition Location -b1-2 Smoke
Marshall Replication: Run 1 - 12 Tribes Ignition Location -b12 Fire in the black
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Assets reached
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Burning edge by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Perimeters by time
Marshall Replication: Run 1 - 12 Tribes Ignition Location — Roads reached
Marshall Replication: Run 12 -b1 Fire arrival
Marshall Replication: Run 12 -b22-23 Crown fire
Marshall Replication: Run 12 -b24 Fire in the black
Marshall Replication: Run 12 — Assets reached
Marshall Replication: Run 12 — Burning edge by time
Marshall Replication: Run 12 — Fire pathways
Marshall Replication: Run 12 — Perimeters by time
Marshall Replication: Run 12 — Roads cut off
Marshall Replication: Run 12 — Roads reached
Marshall Replication: Run 12 — Spot landings
Marshall Replication: Run 12 — Spotting
Marshall Replication: Run 3 -b1 Fire arrival
Marshall Replication: Run 3 -b1 Fire arrival
Marshall Replication: Run 3 -b1-12 Smoke
Marshall Replication: Run 3 -b12-13 Crown fire
Marshall Replication: Run 3 -b14 Fire in the black
Marshall Replication: Run 3 -b22-23 Crown fire
Marshall Replication: Run 3 -b24 Fire in the black
Marshall Replication: Run 3 — Assets reached
Marshall Replication: Run 3 — Assets reached
Marshall Replication: Run 3 — Burning edge by time
Marshall Replication: Run 3 — Burning edge by time
Marshall Replication: Run 3 — Debris flows (projected)
Marshall Replication: Run 3 — Debris-flow basins (projected)
Marshall Replication: Run 3 — Fire pathways
Marshall Replication: Run 3 — Fire pathways
Marshall Replication: Run 3 — Perimeters by time
Marshall Replication: Run 3 — Perimeters by time
Marshall Replication: Run 3 — Roads cut off
Marshall Replication: Run 3 — Roads cut off
Marshall Replication: Run 3 — Roads reached
Marshall Replication: Run 3 — Roads reached
Marshall Replication: Run 3 — Spot landings
Marshall Replication: Run 3 — Spotting
Marshall Replication: Run 4.V2 -b1 Fire arrival
Marshall Replication: Run 4.V2 -b22-23 Crown fire
Marshall Replication: Run 4.V2 -b24 Fire in the black
Marshall Replication: Run 4.V2 — Assets reached
Marshall Replication: Run 4.V2 — Burning edge by time
Marshall Replication: Run 4.V2 — Fire pathways
Marshall Replication: Run 4.V2 — Perimeters by time
Marshall Replication: Run 4.V2 — Roads cut off
Marshall Replication: Run 4.V2 — Roads reached
Marshall Replication: Run 4.V2 — Spot landings
Marshall Replication: Run 4.V2 — Spotting