Example Fire: Run 1 — Spotting

v0 · … · built 3 hours ago

Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Fire: Run 1 (2026-10-27 15:58)".

Details

What you upload. Files are the raw material — run a job against one to turn it into a table or a tile.

Name

Example Fire: Run 1 — Spotting

ID

efe5dd15-51ae-4043-9ec4-ed3a909c45cf

Description

Embers, one line per spotting source: from a burning cell with a maximum spot distance to where its farthest ember lands (FlamMap's maximum spot distance and direction under the run's wind, not the engine's random draws). `minutes` when the source burned, `distanceMeters`, `fireType` 1 surface / 2 passive crown / 3 active crown at the source, `landingMinutes` when the fire reached the landing, `spotFire` true when the landing was outside the fire at the time (worked out in DuckDB against the arrival table). The longest in each part of the fire when there are more than a map can draw. Written by each run of the fire simulation whose output file is "Example Fire: Run 1 (2026-10-27 15:58)".

Latest version

v0

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Created

3 hours ago by Thomas Marsh

Last edited

3 hours ago by Thomas Marsh

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1

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Complete
2026-10-27 16:03 · Thomas Marsh
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Basemap Data: Files - Example Fire: Run 1 — Spotting